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Occasionally, you might want more flexibility to customize how view state information is stored. You can take control by overriding the LoadViewState() and SaveViewState() methods. The SaveViewState() method is always called before a control is rendered to HTML. You can return a single serializable object from this method, which will be stored in view state. Similarly, the LoadViewState() is called when your control is re-created on subsequent postbacks. You receive the object you stored as a parameter, and you can now use it to configure control properties. In most simple controls, you ll have no reason to override these methods. However, sometimes it does become useful, such as when you ve developed a more compact way of storing multiple pieces of information in view state using a single object or when you re deriving from an existing control and you want to prevent it from saving its state. You also need this method when you re managing how a complex control saves the state of nested child controls. You ll see an example of this last technique at the end of this chapter. For more information about advanced control programming, you may want to consult a dedicated book about ASP.NET control programming, such as Developing Microsoft ASP .NET Server Controls and Components (Microsoft Press, 2002).

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asks for it. It uses a slightly modified notion of the Borg pattern,2 looking fairly similar to the plugin architecture registry from 2.

ASP .NET 2.0 adds a new feature called control state. Technically, control state works in the same way as view state it stores serializable information that s stuffed into a hidden field when the page is rendered. In fact, ASP.NET puts the view state information and the control state information into the same hidden field. The difference is that control state is not affected by the EnableViewState property. Even if this is set to false, your control can still store and retrieve information from control state.

The LinkWebControl doesn t require control state. If the developer sets EnableViewState to true, it s probably because the developer expects to set the HyperLink and Text properties in every postback.

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Because control state cannot be disabled, you should carefully restrict the amount of information you store. Usually, it should be limited to something critical such as a current page index or a data key value. To use control state, you must begin by overriding the OnInit() method and call Page.RegisterRequiresControlState() to signal that your control needs to access control state. protected override void OnInit(EventArgs e) { base.OnInit(e); Page.RegisterRequiresControlState(this); }

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Unlike view state, you can t access control state directly through a collection. (This limitation is likely in place to prevent developers from overusing control state when view state is better suited.) Instead, you must override two methods SaveControlState() and LoadControlState(). These methods use a slightly unusual pattern. The basic idea is that you want to take any control state that has been serialized by the base class and combine that with an object that contains your new serializable object. You can accomplish this with the System.Web.Pair class, as shown here: string someData; protected override object SaveControlState() { // Get the state from the base class. object baseState = base.SaveControlState(); // Combine it with the state object you want to store, // and return final object. return new Pair(baseState, someData); } This technique allows you to store only a single object. If you need to store several pieces of information, consider making a custom class that encapsulates all these details (and make sure it includes the Serializable attribute, as discussed in 6). Alternatively, you can create a chain of Pair objects: string someData; int moreData; protected override object SaveControlState() { // Get the state from the base class. object baseState = base.SaveControlState(); // Combine it with the state objects you want to store, // and return final object. Pair pair1 = new Pair(baseState, someData); Pair pair2 = new Pair(pair, moreData); return pair2; } Unfortunately, this approach quickly becomes confusing. In the LoadControlState(), you pass on the base class control state and then cast your part of the Pair object to the appropriate type: protected override void LoadControlState(object state) { Pair p = state As Pair; if (p != null) { base.LoadControlState(p.First); someData = (string)p.Second; } }

The internal dictionary exists only on the class and is never copied out to any instances. All methods operate on that class-level dictionary, so it doesn t matter how many instances of get created. All instances will use the same dictionary all the time. Take a look at it in action:

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